Art style

art of rally Interview – Art style, development and more

arally rt has been out for over a year at this point, and while it wasn’t exactly the most hyped release when it was released, Funskeletor Labs’ rally racer has amassed quite a fan base. Since its launch on PC, it has also launched for Xbox and Switch consoles, and has been made available through Xbox Game Pass, meaning the strong word of mouth for the game has been further bolstered by availability on more. of platforms. Recently, rally art has also become available on PS5 and PS4, and to talk a bit about the game, its development and its future, we sent some of our questions to its developers. Below you can read our conversation with rally art Dune Casu developer.

“The plan was to bring it to consoles when it launched on PC and we had already partnered with porting company Do Games, but my team was so small at the start of 2020 that it was a big effort to make come more devs and producers ahead of launch. just to finish the pc version!”

rally art has a very distinct visual aesthetic – how did you land on this look for the game?

It was meant to be a minimalist take on nature, like our previous game Absolute drift which has very clean and starting colors similar to mirror edge. The goal with rally art was to be an evolution of that and it initially followed the low-poly aesthetic that has become more popular in recent years.

But after the game The witness came out, I was wowed by its stylized vegetation and colors which was a big turning point for the game’s aesthetic. The focus then shifted to the lush grass, smooth terrain, flatter coloring and bushy trees, which took years to evolve until launch.

Was there always a plan to bring the game to more platforms after it launched on PC or was it something that was born out of player demand?

The plan was to bring it to consoles when it launched on PC and we had already partnered with porting company Do Games, but my team was so small at the start of 2020 that it was a big effort to bring more developers and producers before launch just to finish the PC version!

It was a blessing in disguise as the launch would have been much more chaotic and we could focus on improvements and updates to the PC version based on player feedback so the console version was an even better version of the game when it launched this year.

rally art

“There are so many driving parameters of the car, and trying to correct one behavior usually affects other parts of the driving, so you have to keep an overview of the driving while making changes.”

rally art strikes a solid balance between being accessible and newcomer-friendly while having the kind of mechanical depth you can sink hours into. Was it difficult to find this balance during the development of the game?

Years before its release, many gamers helped test the game and gave their thoughts on the handling. There were more hardcore racing players who were very good at all racing games, so they could give very good feedback on the smallest details. And there were also comments from racing developer friends and from the public PC demo.

But the process was difficult and there were changes in the handling in the month before the launch, so it was very simple! There are so many driving parameters of the car, and trying to correct one behavior usually affects other parts of the driving, so you need to keep an overview of the driving while making changes.

rally art has a lot in common with your previous game, Absolute drift. What lessons did you learn from this game in the art of the rally development?

A big change was the refined handling of the car to make it more predictable and we also added many other settings for handling, gameplay and other areas of the game like graphics so that players can customize it according to their needs.

We took over the freeroam mode from Absolute drift as a relaxing place to practice your skills without consequences and to explore a fun little world by finding collectibles along the way.

Another was to keep the game simple and minimalist with an emphasis on gameplay.

rally art

“We have an upcoming Tropical Content Update with additional unannounced content and features.”

Do you plan to add more content or features to the game in the future?

Yes, we have an upcoming tropical content update with additional unannounced content and features!