Art reference

Return to Monkey Island Director Explains Why Pixel Art “Didn’t Feel Right”

Return to Monkey Island director Ron Gilbert said the game didn’t feature pixel art because he didn’t want it to be seen as a throwback – and responded to those who criticized the new look of the long-awaited sequel.

In a blog post, Gilbert addressed fans’ criticism of Return to Monkey Island’s art style for not matching the art of the first two games, which it directly follows.

But Gilbert said this sequel wouldn’t be like the first two games even though he developed it in the early 90s, because the goal wasn’t to have pixel art but to use technology instead. the latest and greatest.

Return to Monkey Island – First Screenshots

“Monkey Island 1 and 2 weren’t pixel art games. They were games using cutting-edge technology and art,” he said. “If I had stayed and done Monkey Island 3, it wouldn’t have felt like Monkey Island 2. We would have kept moving forward, and Day of the Tentacle is a good example of that.”

Return to Monkey Island is written by Gilbert and Dave Grossman, two of the original game’s three writers (the third being Double Fine’s Time Schafer, who doesn’t return) and they discussed and rejected the use of pixel art early on because that “he didn’t feel well”. “Returning to Monkey Island may not be the art style you wanted or expected, but it’s the art style I wanted,” Gilbert explained.

Gilbert continued, “We didn’t want to make a retro game. You can’t read an article about [Gilbert’s 2017 pixel art game] Thimbleweed Park without it being called a “comeback game”. I didn’t want Return to Monkey Island to be just a throwback game, I wanted to keep Monkey Island moving forward because it’s interesting, fun, and exciting. That’s what Monkey Island games have always done.

“I wanted the art for Return to Monkey Island to be provocative, shocking, and not what everyone expected,” he said. “It’s ironic that the people who don’t want me to make the game I want to make are diehard Monkey Island fans.”

Gilbert concluded: “The ride back to Monkey Island is an amazing roller coaster. Hop on and have fun or get out of the amusement park because it’s not exactly the roller coaster you wanted. Hope you jump on it. with the rest of us.”

The sequel was announced in April, and Gilbert and the team at Terrible Toybox have been providing drip information ahead of its release later this year.

While he announced a few gameplay details, such as the inclusion of an easy mode and a hint system, Gilbert mostly talked about the long and unexpected timeline that ultimately led to the creation of Return to Monkey Island.

Ryan Dinsdale is an IGN freelancer who sometimes remembers tweeting @thelastdinsdale. He’ll be talking about The Witcher all day.