Ron Gilbert responded to fans unhappy with Return to Monkey Island’s art style, stating “Return to Monkey Island may not be the art style you wanted or expected, but it’s the art style I wanted” .
In a candid blog post, Gilbert said the game has “an amazing team of artists, animators, sound designers, programmers, and testers who all poured their souls into this game and it’s beautiful to see, play and listen”.
As Victoria so perfectly summed up for us earlier this week, the Monkey Island series has gotten a facelift and a new creative team in its third outing, The Curse of Monkey Island. However, this new art style wasn’t just due to the change in direction behind the game’s development, but due to the tools used behind the scenes, and not all fans are happy with the new look.
“Returning to Monkey Island may not be the art style you wanted or expected, but it’s the art style I wanted,” Ron Gilbert explained in the blog post (thanks, VGC). “When I started this game, my biggest fear was that Disney wouldn’t let me make the game I wanted to make, but they were wonderful to work with.
“It’s ironic that the people who don’t want me to make the game I want to make are die-hard Monkey Island fans. And that’s what makes me sad about all the comments.”
Reflecting on Return to Monkey Island’s “incredible roller coaster”, Gilbert suggested that we “cause and have fun or leave the amusement park because it’s not exactly the roller coaster you want”.
“I don’t want the pressure of trying to make the game you want me to make,” he wrote in closing. “I disappeared for long periods of time. I wasn’t constantly updating you or fueling the machine to do so. I showed things that excited me or amused me. If you let me do these things, you’ll love the game. That, I promise.
ICYMI, Return to Monkey Island will pick up after the events of Monkey Island 2: LeChuck’s Revenge and begin at an amusement park. There’s still no firm release date, but the game is expected to release later this year.