Art style

Street Fighter 6’s colorful new art style is an instant knockout

Jamie, Chun-Li, Luke and Ryu in Street Fighter 6.

Image: Capcom

Capcom’s street fighter The series has been around for 35 years and was one of the biggest game franchises around. Every time a new entry is announced – like in a good release, not a new version of a previously released title – it’s treated like a big deal, and that’s exactly what we got with the real reveal of Street Fighter 6 Thursday.

During PlayStation’s recent State of Play livestream, Capcom debuted the first game for their upcoming arca fighter. Overall, it serves as a great showcase for what’s to come in 2023, focusing on four fighters from the game’s roster. Featuring series veterans Ryu and Chun-Li, both aged, the trailer featured Luke, the latest DLC character from street fighter 5, and Jamie, a newcomer who specializes in the Drunken Fist fighting style. Watching the four of them do physics-defying martial arts, strike a pregame pose, and throw silly punches and kicks at each other seemed pretty good. It’s the kind of beautifully animated madness that I myself enjoy watching others enjoy, because I suck at fighting games.

But what stands out from the trailer is how confidently she carries herself from start to finish. street fighter 5 released in 2016 to mixed response, and although it eventually picked itself up, it was clear that whenever Street Fighter 6 released, the ship would have to be righted. (In general, 2016 hasn’t been one of Capcom’s best years.) When we finally got confirmation from SF6 existence in February, the discussion surrounding the brief teaser largely settled on its logo. Comparatively simpler than previous games, fans saw this as a sign of concern (somehow?) that the next entry in Capcom’s fighting franchise might lose its identity. No game can afford to be boring, let alone a fighting game, where what helps it stand out from its ilk is its roster and presentation.

Image for article titled I like your style, Street Fighter 6, literally

Image: Capcom

Once you have the reaction to this original SF6 teaser in mind, it’s easy to see how the new trailer exists as a three-minute “lol, no” to these concerns. He makes his intentions known from the jump when the standard Capcom logo at the opening is replaced with a logo done in a graffiti style reminiscent of Sega’s cult classic action game, Radio Jet Set. And if that’s not enough to convince you, Luke’s intro at the start will. When he punches a punching bag, the impact of those punches is accentuated with bursts of blue and yellow to match his outfit. Later, when Chun-Li dodges an attack from her protege Li-Fen, she playfully kicks the girl’s head, at which point a sound effect appears on the screen. As the trailer continues, splashes of color linger, like when Jamie’s spinning kick turns the background into a mix of red, gold, and blue.

Capcom describes the game on its website as “all about street culture“, and it certainly shows. The characters, both the officially revealed ones and those who don’t have, all have great designs that make it look like culture was in mind when these cups were designed. The game’s three mode logos feature a similar style of graffiti that looks good and also feels nicely dated, as Capcom has been sitting on this artwork since the early 2000s in hopes that it would return to fashion. . Likewise, the hip-hop song in the trailer is a banger that I can’t wait for the official release. Beyond adapting to the mood of the game, it’s just great on its own and bodes well for the overall soundtrack. hip-hop love himself some street fighterso it’s good to see that Capcom back to gender after the two did their first real crossover with Street Fighter III: Third Strike in 1999.

The street fighter The franchise has always been known for its flashy characters and bright colors, but 2008 street fighter 4 took this to a new level. With cel-shaded 3D graphics and ink blots and sprays used to accentuate the visual effects, it looked quite striking and distinct at a time when most major fighting game franchises were aiming for a more realistic look. Either through actual in-game footage or through its various intros, it looked good then and still holds up pretty well today. When street fighter 5 released in 2016, it opted for a slightly more clayey direction that felt a little more geared towards realism than its SF4. For the most part, it looked solid, but that pseudo-realism didn’t work for every character on this game’s roster.

Image for article titled I like your style, Street Fighter 6, literally

Image: Capcom

With the RE engine powering many of their recent high-profile releases, Capcom seems to have struck a good balance with Street Fighter 6: photorealistic, yes, but they didn’t forget to bring SF4 nice use of color. Even when there are no paint and ink explosions, the art style is still amazing. The energy blazes beautifully around the characters as they prepare to step into the franchise’s equivalent of Super Saiyan, and the environments are jaw-dropping. Watching Ryu and Chun go at it has never been so jaw-dropping, and little details like Ryu’s arm muscles flexing before a punch sells the impact of the attacks.

All of this, combined with that aforementioned song which is way more catchy than it has any right to be, makes it clear that Street Fighter 6 wants to act like it’s a big deal. And it’s hard not to be won over by the game’s presentation. While it’s pretty awesome and beautifully animated, it’s also cheesy in the best way that several Capcom titles excel at, like The devil can cry. And if all that isn’t enough reason to be excited, then having a more striking logo certainly helps. While this trailer is just the start, future trailers for Street Fighter 6 are going to be a sight to behold before the game releases in 2023.


Want more io9 news? Find out when to wait for the last wonder and star wars versions, what’s next for the DC Universe in Film and TVand everything you need to know about Dragon House and The Lord of the Rings: The Rings of Power.